

You can delete this if you want it's just a technical checkĮrror("There still exists ".

If hit.Parent:FindFirstChild("Humanoid") ~= nil then Click that, hit the drop down arrow, and then change the Elasticity to 1. Select the ball, and scroll down the properties there should be a thing called 'CustomPhysicalProperties'. The reason why this code spews errors is due to the fact that it is trying to delete a string instead of setting it to nil and failing in the process. How do you make a Bouncy ball Im trying to make a ball that will bounce on contact, Times are hard. If Roblox is able to address this issue, it would improve my development experience because I could now use a stretchable and “bouncy” rope to add more elements into future games, rather than a rope constraint that only allows a swing movement.This code is either outdated or flawed, but considering this post was 9 months ago and left unchecked, it’s extremely risky to entrust your game with either way it spews multiple errors whenever it is touched. Sorry if I end up wasting your time reading this.

I probably sound like a moron and this feature is probably easy to implement if I garnered enough knowledge of the physics and lua. My result was having a walk-through mesh. Roblox is ushering in the next generation of entertainment. I’m not much of a programmer by any means and am not one to entirely mess with physics on the engine but I started to think, well what if I wanted to anchor both sides and see if the middle part of the rope constraint would then become stretchable given both ends are anchored. Roblox is a global platform that brings people together through play. Sadly, I realized I needed to anchor one block and keep another one un-anchored in order for the rope constraint to work properly. local bigPart workspace.bigPart local smallPart workspace.smallPart local function onTouched (otherPart) local rayOrigin otherPart.Position - Cast from smallPart local. With that in mind, I tried out the rope mechanics to see if my character would go into the rope and for the rope to stretch to a certain extent, then push back on my character with the same applied force. Hello, So i’m working on something right now that when a cloned part gets touched by another part (that is not cloned) that the cloned part gets destroyed this is how for i’ve come local TouchPart script.Parent local function PartTouched(otherpart) -here needs something to destroy the cloned part bu i have no idea what there needs to be. The easiest way to do this that I can think of is to use raycasting to the bigPart from the smallPart when they are touching. I am currently trying to put together a skeleton of a game that requires a wrestling ring.

As a Roblox developer, it is currently too hard to use the rope constraints for anything other than swinging mechanics.
